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As a member of ITG project development team - among the smartest people I've ever been around, at b.Rex
Smaller projects, as well as aside, I've been mainly working on this beast, learning a lot while also having quite a bit of fun!
Below are some of my more personal cool-looking contributions - presentations by ITG
The Journey - Steampunk
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Indoors procedural level design (based on our track system)
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Kitbashing, mesh tweaking, materials, material edits
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Player representation
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Lighting, VFX & optimization
The Journey - Soundscape
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Design
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Shaders
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VFX
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Optimization
The Journey - Savannah
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Sunset lighting scenario
New Player Design 2022
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UI programming
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Contributions to FX
Freestyle player
Contributions to:
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UI Shaders
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VFX
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Implementation
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Programming
Plus other exciting content that is yet to be released
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